Blueprints and CAD, a three-dimensional daydream
Paolo Castagno
p.castagno at libero.it
Mon Jun 18 22:40:54 CEST 2001
Daniel van Eijmeren wrote:
> PS. One practical purpose of this imaginary project could
> be a Duck Adventures video-game in which the player:
>
> - has to avoid danger when leading the Micro-Ducks through
> Duckburg (US 65)
> - has to hide for Daisy's club (WDC 101 nightmare story)
> - has to avoid spies when bringing a serum to Codfish Cove
(WDC 114)
> - has to reach the surpressed desire party in an armor suit
> (WDC 198)
> - etc. etc. etc.
It reminds me of a text-only adventure I wrote maaany years ago
for my Commodore 64, where U$ has to reach his money bin avoiding
many dangers, including Brigitta, and has to solve some puzzles
to beat Rockerduck!
God only knows where it ended up!!!
- Paolo
--
http://digilander.iol.it/inducks mailto:p.castagno at libero.it
"Fulminacci!"
(Gambadilegno in I TL 1046-C)
More information about the DCML
mailing list